![]() If you want custom texts, edit one of the existing lines and save the tutorial.ini file to the game directory, then using the corresponding number. They'll be listed with a number, just choose that number from the trigger window. Text triggers work from a separate ini file. You can create teams and check the autocreate box, this allows to AI to build this team if it wants, if the autocreate trigger event is triggered. Create a trigger to create team using any event you want, be sure to set the trigger to constant if you wish to repeat forever. ![]() Also change the priority to 7 and init (I think) to 1. Create a team for your enemy to build and give it a few orders. To get the AI to build, create trigger with the event as whatever you want, and the action 'Production begins' then select the house from the drop down list. Create a new trigger and select constant from the top, event - elapsed time, put in a value (the value is 1/10th of a minute, so 10 is one minute) and action - reinforce team. Order the team to "move to waypoint" and the waypoint number you want them to move to. Set the waypoint down, out of bounds of the map, and set another one for the team to move to. Make a team of any kind you want, and set the waypoint to the waypoint you want them to appear from. To get reinforcements, you first need to make a team. Player house" and attach it to the structure. So to have a building required to be protected or lose the mission, the event would be "destroyed by anybody" and the action will be "loser is. The event is the condition that fires the trigger, and the action is what happens when the trigger is fired. The triggers are in two parts, an event and an action. The only thing it needs is enough credits. Despite the version name, it can work with and without the Yuri's Revenge expansion.The AI can build anything without the correct technology or required buildings. The latest version of FinalAlert 2 (YR 1.02) is available from CNCNZ, Project Perfect Mod, ModDB, CnCLabs, and GameFront.Specifies network socket number (0-16383)Īllows incoming messages from outside the game (Westwood Online only)Įnables additional logic for D-Link LAN configurationsĮnables additional logic for NetGear LAN configurations Redirects the disc check to a set path, which needs to contain YR1.dsk with at least 3 bytes of content unknown how it relates to DRM Saves a match replay in \SESSION.IPB faulty function, does not track other players' correct movements in multiplayer Runs the game in windowed mode (requires 16-bit color mode)Įnables the game speed slider in campaign modeĭisables reading the string file (. 10.5 Hero units in "Hollywood and Vain" mission lack their unique linesįor these to work in The Ultimate Collection release, see Restore command-line argument support (The Ultimate Collection version).9.9 Restore command-line argument support (The Ultimate Collection version).9.6 Some Windows elements flicker from behind the game.9.5 Game is purple/green colored and displays only on the other half of the screen. ![]()
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