The criteria by which they are judged is, therefore, quite unique. It would be unusual to read it cover to cover, you would tend to read sections some several times and dip into others, returning later for reference. Reviewing a roleplaying game (RPG) book is quite different than reviewing a fiction or non-fiction book they are still storybooks in a way, but also instruction manuals, rule books, reference tomes and guidebooks to the setting - the world in which the game takes place. You'll need a copy of the Call of Cthulhu rules to make full use of this setting. World War Cthulhu: The Darkest Hour is a World War 2 setting book for Call of Cthulhu from the multi-award-winning team of Dominic McDowall, Gareth Ryder-Hanrahan, Jason Durall, Stuart Boon, Martin Dougherty & Ken Spencer (writers) and Jon Hodgson, Paul Bourne, Scott Neil, Scott Purdy & Steffon Worthington (artists). Pressed into service with British intelligence, they are thrown into a desperate two-front war against the Axis forces and the insidious menace of the Cthulhu Mythos. The truly unlucky survive, and come to the attention of a certain spymaster, code letter N, who has plans for them. For an unlucky few, the war collides with evils out of time, and they see and learn things that humanity is ill-prepared to encounter. The cycles of the ancient god-things are measured in millennia, but those who serve them plot to take advantage of the chaos of conflict to advance their own schemes. Britain fights on desperately, and every man and woman must do what is necessary to avoid defeat. The forces of fascism have overwhelmed Europe.
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